What Tetgame is intended to become.
Tetgame is envisioned as a separate future project rather than a replacement for the current game. The current 2D version remains the clear, approachable training ground. Tetgame becomes the more advanced, more dramatic, and more spatial next step.
Teach the ideas, welcome new players, and build merit and identity.
Offer a more sculptural, immersive, and advanced version of the same underlying spirit.
Treat Tetgame as its own project, giving it room to grow without risking the working 2D game.
Core shape and board thinking.
A center connection point inside the tetrahedron may divide the form into four smaller interior tetrahedral regions, giving Tetgame a strong structural basis in 3D.
Current thinking is to keep them in the first prototype so the game remains rich and recognizably related to the 2D original.
The first 3D version is currently imagined as a 6-player game rather than 12, to preserve color clarity and spatial readability.
Practical browser path for future development.
The current preferred direction is a browser-native 3D project with no plugin requirement. Babylon.js is presently the favored early choice, with Three.js as another strong option.
It feels like a natural fit for a browser game with camera movement, visual effects, animation, and future growth into a complete experience.
The long-term aim is modern browser accessibility without requiring players to install plugins.
Blender is expected to remain useful as an art and asset tool regardless of the final engine path.
Separated into its own file so it can evolve independently.
This is only a visual starter: one translucent tetrahedron in Babylon.js, included here as a placeholder experiment.
Notes for what may later belong in this area.
Top players from the 2D game may eventually advance into Tetgame as a next-level realm.
Rabbots may eventually appear as practice opponents, fill-in players, or styled personalities within Tetgame.
A future watch mode could let players observe Tetgame matches without participating directly.
A violet companion room may later serve as the waiting, gathering, or elite-entry area connected to Tetgame.
Suggested target path: trigame/tetgame/index.php
Separated sample target path: trigame/tetgame/babylon_tet_sample.html