Blue Room

Tetgame Blue Room

This area is a placeholder for a future 3D successor project related to the current Trigame universe. The 2D game remains the welcoming introduction and training ground. Tetgame is intended as the more advanced spatial realm.

Current status: Tetgame is in the planning stage. This page is a placeholder summary and early visual experiment area.

Overview

What Tetgame is intended to become.

Tetgame is envisioned as a separate future project rather than a replacement for the current game. The current 2D version remains the clear, approachable training ground. Tetgame becomes the more advanced, more dramatic, and more spatial next step.

Role of the 2D Game

Teach the ideas, welcome new players, and build merit and identity.

Role of Tetgame

Offer a more sculptural, immersive, and advanced version of the same underlying spirit.

Project Approach

Treat Tetgame as its own project, giving it room to grow without risking the working 2D game.

Geometry and Visual Direction

Core shape and board thinking.

Translucent tetrahedrons Spheres for sockets Spheres for tokens Cylinders for paths 6 players first

Center socket

A center connection point inside the tetrahedron may divide the form into four smaller interior tetrahedral regions, giving Tetgame a strong structural basis in 3D.

Mid-edge sockets

Current thinking is to keep them in the first prototype so the game remains rich and recognizably related to the 2D original.

Player count

The first 3D version is currently imagined as a 6-player game rather than 12, to preserve color clarity and spatial readability.

Technology Direction

Practical browser path for future development.

The current preferred direction is a browser-native 3D project with no plugin requirement. Babylon.js is presently the favored early choice, with Three.js as another strong option.

Why Babylon.js first

It feels like a natural fit for a browser game with camera movement, visual effects, animation, and future growth into a complete experience.

Why not VRML-era approaches

The long-term aim is modern browser accessibility without requiring players to install plugins.

Blender pipeline

Blender is expected to remain useful as an art and asset tool regardless of the final engine path.

Single Tet Sample

Separated into its own file so it can evolve independently.

This is only a visual starter: one translucent tetrahedron in Babylon.js, included here as a placeholder experiment.

Future Directions

Notes for what may later belong in this area.

Advancement path

Top players from the 2D game may eventually advance into Tetgame as a next-level realm.

Rabbots

Rabbots may eventually appear as practice opponents, fill-in players, or styled personalities within Tetgame.

Spectators

A future watch mode could let players observe Tetgame matches without participating directly.

Related room

A violet companion room may later serve as the waiting, gathering, or elite-entry area connected to Tetgame.

Return to Trigame Tetgame in planning

Suggested target path: trigame/tetgame/index.php
Separated sample target path: trigame/tetgame/babylon_tet_sample.html