Kit
Our baby bunny who makes almost random moves and just loves those colorful dots.
Some are eager. Some are clever. Some are dangerous. Some are banned. Together they give Trigame its personality. They are not merely difficulty levels. They are characters with different instincts, voices, habits, and strategic flaws.
Co-developer, guide, and keeper of the fluffle. If a strange rabbit appears on the board, chances are Rusty knows exactly how it got there.
Our baby bunny who makes almost random moves and just loves those colorful dots.
Older than Kit and beginning to notice immediate sub-tile gains... sometimes.
Prefers local clusters and short-range shape growth, though with a weak sense for the larger structure.
Seems to notice expansion lanes better and likes finding room to grow before others do.
Opportunistic and tactical, but a bit inconsistent, as though brilliance and distraction arrived together.
Starts defending and denying well compared to the earlier rabbits, with a growing sense of control.
A fast tactical hunter who senses strong immediate sequences and likes to strike before the board settles.
More positional than the others, valuing shape, branching, rhythm, and the long arc of the board.
Dangerous, weird, and disruptive, with a strong denial play style that delights in causing discomfort.
Cold, maximizing, and deep-searching. She plays with elegance only when cruelty would be inefficient.
Cheats, capers, and laughs it off when caught.
(Currently banned from playing.)
Modifies the machinery, reinterprets the rules, and wins by technicality whenever he can get away with it.
(Also currently banned from playing.)