Help and Instructions for: TRIGAME

Quick Start ⬤  Board  ⬤  Controls ⬤  Information Console ⬤  Procedure ⬤  Sounds ⬤  Vocabulary

While playing can begin immediately for anyone anytime...
folks can also first stop into our Green Room to chat with others or enter games with others.

Members can also create tournaments there; selecting to allow any to participate, or just members, or particular players to join. Rankings between members are also posted there for top ranked members. If not logged in as a member (optional of course) folks are assigned a guest number. And there's more too, so feel free to stop in at our Green Room anytime.
Hello, guest. You are browsing as a guest.

The Board.

The board, or playing field, is dark, with light guide lines showing the triangular position of the tile to be placed there.

Center gray tile. At the center of the board is a ghosted gray tile. This marks the starting position of the game, and the first tile must be placed on it.

Shown below on the left is a typical tile.

Tiles include the following features:

  1. Socket, unclaimed
  2. Path, unclaimed
  3. Partial territory, unclaimed
  4. Socket claimed by a token
  5. Partial territory, claimed
  6. Socket circled to show correct token placement
  7. Path, claimed

Colors for players' tiles and tokens.

Players are assigned colors in the order of entering the game to play. Tiles are initially two colors based on the players' set of colors below. Colors change to indicate who has placed a token on the socket, claimed a path between tokens, or captured a partial tile or whole tile by having tokens all around it and in the center in the case of a full tile.
Player #
Token
Owned Path
Unowned
Path
Unowned
Territory
Owned
Territory
1. Red
2. Blue
3. Yellow
4. Orange
5. Green
6. Violet
7. Red-Orange
8. Yellow-Green
9. Blue-Green
10. Blue-Violet
11. Red-Violet
12. Yellow-Orange

Controls

The top control panel allows selection of the players, mode, action, and sizing or moving the field of play, and is above the playing field and information panel to the right.

The panel to the right of the playing field has collapsible sections, which are expanded or collapsed by clicking on them



Top Control Bar



(Select) Players

  • Selecting PRACTICE allows you to explore the game.
    It assumes there are 12 players and automatically advances you to play for the next player after each turn.
    Everything else functions as if there were multiple folks playing.
    ...You just happen to be playing for all of them.
  • Selecting 2-12 determines the number of players in the game.
    Members of Rusty Rabbit's fluffle above can be included too.

GAME MODE: Play or Demo?

  • Play mode is the normal mode to participate in the game as a player.
  • Demo mode allows the game to run in a completely automatic way between selected players of the fluffle.
    A great way to get the feel of how games are played and progress through games and tournaments.

GAME PIECES: Tiles or Tokens?

  • Selecting Tiles allows placement of game tiles (triangles)on the board
    The starting tile of the game must be placed over the gray center tile.
    Tiles must be placed next to other tiles without any tokens on their adjacent edges.
    Align the tile where desired and click to place it.
  • Tokens may be placed on any empty socket.
    One point is awarded for placing each token.
    Align the token over the desired socket and click.

ACTION: Place or Remove?

  • Select Place to place tiles and tokens on the board.
  • Select Remove to remove unoccupied tile or tokens not part of occupied paths.
  • Remove is disabled for the second event or when board is locked.

Controlling the View of the Board

  • Click the right arrow to move the pieces on the board to the right.
  • Click the left arrow to move the pieces on the board to the left.
  • Click the up arrow to move the pieces on the the pieces up.
  • Click the down arrow to move the pieces on the board down.
  • Click the minus sign ( - ) to shrink the board.
  • Click the plus sign ( + ) to enlarge the board.
  • Click the Reset button to return the board to its original size.

Additional controls.


  • Next Match: Starts the next match in the same tournament with the same players.
  • End Game: Ends the current tournament or series of games and provides grand totals.
  • Game Concluded: End of a 12-match tournament or game.
  • Copy Game: This copies the text of the Game Record (lower right side panel) to the player's computer clipboard.
  • Help Click the blue Trigame logo to open the Trigame instruction and help page.
  • Green Room Click the green Trigame logo to open the Green Room.

Information Console

Contestants ⬤  Scoreboard ⬤  Turn ⬤  Communications - Chat ⬤  Game Record

To the right of the game board is the collapsible Information Console panel with five sections.
Clicking on the light blue headers will expand or collapse the sections.

  • CONTESTANTS (Players)

    Here you can enter the names of players or select players from our fluffle.
  • SCOREBOARD

    This section contains current scoring information on all players
  • TURN

    Active information is displayed here on the current player and events
  • COMMUNICATIONS PORT - CHAT

    Active information is displayed here on the current player and events
  • GAME RECORD

    This section records a log of the game moves and final scoring results.



CONTESTANTS & Players

At the start of the game, the number of players should be selected from the top control bar.

Up to 12 players may play at one time, and are shown in the player section.
Each is assigned a default name and color in order.
Names of human players can be changed at any time.
Players can also be changed at any time.

Trigame is designed with the flexibility to allow both human and AI players.

Rusty Rabbit is our AI co-developer and has provided his fluffle of relatives as AI players.

Meet Rusty's fluffle of relatives:

Kit
Our baby bunny who makes almost random moves, and just loves those colorful dots!
Newb-Bble
Who is older and notices immediate sub-tile gains... sometimes.
Lop-Sided
Who prefers local clusters, but has a weak shape sense.
Burrow Scout
Who seems to notice expansion lanes better.
Hare-Brained
Who is opportunistic, tactical, but a bit inconsistent.
Warren Warden
Who starts defending and denying well compared to the previous rabbits here.
Jackrabbit
Who is a fast tactical hunter and senses strong immediate sequences.
Moon Rabbit
Who is more positional and values shape and branching.
Macuiltochtli
Who is dangerous, weird, disruptive, with a strong denial play style.
Tuer Ye
Who is cold, maximizing, deep-searching, and plays a ruthless endgame.
Jester-Flop
Who cheats, capers, and laughs it off when caught. (Currently banned from playing.)
Old Cogspin
Who modifies the machinery, reinterprets the rules, and wins by technicality. (Also currently banned from playing.)



Changing names and players:

Players may enter their name to replace the default of just a player number.

  • Click the colored dot or field to change.
  • Click the player name button at the bottom of the list.
  • Type in the new name.
  • Click the set button .

To add a member of the fluffle:

  • Click the desired player field for the new player.
  • Click the Fluffle Member button.
  • Select member from the dropdown list.
  • Click the set button .
Warning: Rusty Rabbit has banned both Jester-Flop and Old Cogspin from their regular family tournaments for cheating. You would be wise to do the same. Jester-Flop is a magician and a joker, while Old Cogspin is a ruthless and highly intelligent hacker.

SCOREBOARD.

Points Awarded:

  1. ½ point is awarded for each token placed on the board.
    The ½ point is lost again if the token is removed.

  2. One point is awarded for each segment of a captured path.

    • A player captures a straight path when their tokens mark the run and the sockets between are that player's color.
      The color of an outer adjoining socket beyond the captured run does not prevent the capture.

  3. Two points are awarded for each sub-territory captured (three are found on each tile).

  4. Five points are awarded for capturing a full territory tile.

  5. Total points: A + B + C + D = E.

  6. Tournament Match Points are awarded for wins and tie shares.

Ties divide the tournament points as follows:
  • 2-way tie = ¾
  • 3-way tie =
  • 4-way tie = ½
  • 5-way tie =
  • 6 or 7-way tie = ¼
  • 8-way tie or more = .

½ Point
1 Point
1½ Points 2 Points
2 Points 3½ Points
5½ Points 7½ Points
8 Points
9 points
14 Points
22½ Points

TURN.

The Turn panel shows whose turn it is to play, along with the current action count for that turn.

Each player normally has two actions per turn. These actions may be used to place or remove tiles and tokens, according to the current mode and the rules of play.

At the top of the panel is a colored dot and player number. This shows the current player.

The circular display below it gives a quick visual reference for the players in the game and helps show whose turn is active.

To the left and right of the turn indicator are images of player and fluffle contestants.

Beneath that, the Turn Status area gives a written description of the current turn, including which action is being taken, how many actions remain, and any game message or reminder that may be helpful.

The End / Skip Turn button may be used to end the current player's turn before both actions are used.

In some versions of the game, this panel may also be used for special notices, automatic messages from Rusty Rabbit, or information about demo and multi-player modes.


COMMUNICATIONS - CHAT.

The Communications - Chat panel provides a place for player messages and game notices.

Messages entered here appear in the black message window above the entry box.

For now, a typed message is shown in the color of the current player. This helps match the message to the player whose turn it is.

Messages from Rusty Rabbit, such as system notices or helper comments, appear in white.

The text field at the bottom is used to enter a message. Press Send, or press Enter, to post it.

At present, this panel is mainly a local feature for testing and for preparing future multi-player versions of the game.

In later online versions, this same area may be used for live player chat, turn announcements, invitations, and other game-related communication.


GAME RECORD

Not needed in the slightest to play the game, the development process was aided by the creation of a system of recording and tracking events. This has helped in fine tuning the personalities of the fluffle. It was interesting enough as a feature to have been left in. At game's end it can be copied to your computer's clipboard and pasted to a text file for reference or sharing or just to document your games.

Trigame can be described in a compact symbolic form so a full game may be copied, saved, or shared as plain text.

  • Tile location: A tile is written inside square brackets.
    Example: [C] means the center tile.
    [A1] means the tile one row above center.
    [B1] means the tile one row below center.
    [CL1] means the tile one position left of center.
    [CR1] means the tile one position right of center.
  • Socket number: Add a number after the tile reference to indicate a socket on that tile.
    0 is the center socket.
    1 through 6 count clockwise around the tile.
    Example: [C]3
  • Tile placement: A tile placement is written as the tile reference only.
    Example: [A1]
  • Token placement: A token placement is written as the tile reference followed by the socket number.
    Example: [C]0 or [A1]5
  • Erasing: A minus sign before the move means that token is erased.
    Example: -[C]0
  • Multiple actions: Actions within one turn are separated by a colon.
    Example: [A1] : [A1]0
  • Per-player record: Each move line begins with the player number.
    Example: 1. [C] : [C]0

A further note on tokens:

It simply does not matter which tile is used in referencing a token.
Note the picture to the right:

The red token in the center is common to six different tiles.

Any may be used as a reference for it, and all may be said to be pointing either up or down.
Starting with the point as 1, count clockwise until you get to the red token, and that is its number when referenced by that tile.

For the green tile it would be 5, but for the purple tile it would be 3 and it would be 4 again if referring to the blue tile.

Examples


1. [C] : [C]0   
2. [C]5 : [C]4
4. -[C]0 : [C]0

This notation makes it possible to copy and save a game record as text, then later replay or analyze the moves.

Also, as we have some such as Jester-Flop and Old Cogspin who don't play fair: There is an additional button called Audit to catch them red handed in the act and notate it in the Game Record. It may be turned on by clicking this audit button on the Game Record header: .

Order of Play and Procedures:

A player's turn normally allows two actions .
Bonus actions may also be awarded.

Possible actions include the following:

  • Place a tile on the board.
    A tile may not be placed against an edge with a token on it.
  • Place a token on the board.
    They are placed only on empty sockets.
  • Remove a tile from the board.
    A tile may not be removed if it has a token on it.
  • Remove a token from the board.
    Tokens must be isolated and not connected by an occupied path.
  • Skip the turn to the next player.
    (Only allowed once per game or match.)

First turn of the game (first player only):

First action of the first turn of the game: A player must do one of the following:

  • Place a tile on the board.
  • Skip the turn to the next player.

Second action of the first turn of the game: A player may do one of the following:

  • Place a tile on the board.
  • Place a token on the board.
  • Skip the turn to the next player.

Normal play:

First action of each player's turn: A player may do any of the following:

  • Place a tile on the board.
  • Place a token on the board.
  • Remove a tile from the board.
  • Remove a token from the board.
  • Skip the turn to the next player.

Second action of each player's turn: A player may do any of the following:

  • Place a tile on the board.
  • Place a token on the board.
  • Skip the turn to the next player.

Bonus action:
A bonus action results from capturing a tile.
...Having tokens on every socket of the tile:

  • Place a token on the board.
  • Skip the turn to the next player.

Locked board:

  • The board is said to be locked when no more tiles can be placed.
  • Tiles and tokens may not be removed when the board is locked.

Additional notes:

  1. After the first tile has been placed, all new tiles must be placed edge to edge with an existing tile.
  2. Trigame automatically assumes tournament play, consisting of multiple matches or games.
  3. End Tourny ends a series of matches or games, ending the tournament.

TRIGAME SOUND REFERENCE LIST - click an item to hear the sound associated with the event.

NEW UI / TOURNAMENT EVENTS

  • end tournament
  • copy game record successfully
  • copy game attempted before allowed
  • run mode switched to Play
  • run mode switched to Demo
  • player count / mode changed
  • player name applied
  • Rusty Rabbit skill changed
  • Include Rusty Rabbit

CORE TURN / STATE EVENTS

  • game load / initialize
  • board cleared
  • player changed manually from dropdown
  • turn reset
  • action 1 begins
  • action 2 begins
  • action 2 ended manually
  • turn completed normally
  • turn ended early
  • turn skipped
  • next player advanced automatically
  • bonus token action awarded
  • multiple bonus token actions awarded at once
  • bonus token action consumed
  • bonus token chain continues
  • board locked
  • game over

TILE PLACEMENT EVENTS

  • first tile placed successfully
  • normal tile placed successfully
  • tile placed on overlapping existing tile
  • tile placement blocked because wrong turn phase
  • tile placement blocked because board locked
  • tile placement blocked because overlaps are off
  • tile placement blocked because replacement tile has token on it
  • tile placement blocked because first tile was not on gray start triangle
  • tile placement blocked because new tile does not touch existing tile edge-to-edge
  • tile placement blocked because touching edge is occupied by token/socket

TILE ERASE EVENTS

  • tile erased successfully
  • tile erase blocked because wrong turn phase
  • tile erase blocked because board locked
  • tile erase blocked because no tile there
  • tile erase blocked because tile still has token(s)

TOKEN PLACEMENT EVENTS

  • token placed successfully
  • token placement blocked because wrong turn phase
  • token placement blocked because target socket already occupied
  • token placement creates full tile
  • token placement creates multiple full tiles at once
  • token placement awards one bonus action
  • token placement awards multiple bonus actions
  • token placement during bonus-action phase
  • token placement is the final legal token
  • token placement triggers game-over state after board is locked

TOKEN ERASE EVENTS

  • isolated token erased successfully
  • token erase blocked because wrong turn phase
  • token erase blocked because board locked
  • token erase blocked because no token there
  • token erase blocked because token is not isolated

BOARD PROGRESSION / CAPTURE EVENTS

  • straight capture line formed
  • new captured edge formed
  • new captured run formed
  • auto-fill token created by capture
  • territory polygon formed
  • captured subtile count increased
  • full tile count increased
  • score total changed
  • score total changed for active player
  • score total changed for multiple players from one move

ENDGAME / LOCK-STATE EVENTS

  • no legal tile placements remain
  • erase becomes disabled
  • locked-board reminder shown
  • no legal token placements remain
  • game over message shown
  • winner determination event later, if you add it
  • tie event later, if you add it

TOOLBAR / MODE / CONTROL EVENTS

  • eraser toggled on
  • eraser toggled off
  • eraser press refused because board locked
  • token mode toggled on
  • token mode toggled off
  • overlap mode toggled on
  • overlap mode toggled off

SPECTATOR SOUNDS

  • crowd cheering
  • crowd gasping
  • crowd boo-ing

VIEW NAVIGATION EVENTS

  • pan left
  • pan right
  • pan up
  • pan down
  • zoom in
  • zoom out
  • reset view
  • mouse wheel zoom
  • keyboard pan
  • keyboard zoom
  • keyboard reset

HOVER TARGETING EVENTS

  • hover tile preview shown
  • hover token preview shown
  • valid socket target highlighted
  • hover leaves canvas
  • click ignored because no hover cell
  • click ignored because game over

TURN-STATUS TEXT / MESSAGE EVENTS

  • Now on Pn.
  • Turn reset.
  • Moved to Action 2.
  • Action 2 ended.
  • Tile placed.
  • Tile erased.
  • Token placed.
  • Isolated token erased.
  • Turn complete.
  • Turn ended.
  • Board locked: erase is disabled...
  • Board locked: no legal tile placements remain...
  • Game over: no legal actions remain.
  • Game over: the board is locked and all sockets are filled.
  • This turn phase does not allow placing a tile.
  • This turn phase does not allow erasing a tile.
  • This turn phase does not allow placing a token.
  • This turn phase does not allow erasing a token.
  • No tile there to erase.
  • No token there to erase.
  • That socket is already occupied.
  • A token may be erased only if it is isolated.
  • A tile may be erased only if it has no tokens.
  • Overlaps are currently turned off.
  • You cannot replace a tile that has a token.
  • The first tile must be placed on the gray start triangle.
  • A new tile must touch an existing tile edge to edge.
  • You cannot place a tile against an occupied touching edge.

Game Vocabulary.

  • Action - one of the two allowed steps within a turn.
    Current terms in use: action, event.
  • Board locked - the state in which no more tiles can be placed.
    Current terms in use: board locked, locked board, locked.
  • Contestants - section-heading term for the player list area.
    Current terms in use: contestants, players.
  • Copy Game - button label for copying the Game Record to the clipboard.
    Current terms in use: Copy Game, copy game record.
  • Demo - automatic play mode for watching games run on their own.
    Current terms in use: Demo, DEMO, automatic way.
  • Edge-to-edge - the required tile contact for normal placement after the first tile.
    Current terms in use: edge to edge, edge-to-edge, touching edge.
  • Full tile - a tile fully captured by having tokens on every socket of that tile.
    Current terms in use: full tile, full territory tile, capturing a tile.
  • Game over - the end-of-game state when no legal actions remain.
    Current terms in use: game over.
  • Game Record - the running written log of play and results.
    Current terms in use: Game Record, record, game record text.
  • Gray start triangle - the required starting location for the first tile of the game.
    Current terms in use: gray start triangle, center gray tile, ghosted gray tile, starting position.
  • Match - one completed game within a tournament sequence.
    Current terms in use: match, game.
  • New Game - button label for beginning another game with the same players.
    Current terms in use: New Game, new game.
  • Overlaps - the setting or behavior allowing tile overlap placement.
    Current terms in use: overlaps, overlap mode.
  • Path - a connected run between sockets that may become owned and scored.
    Current terms in use: path, captured path, owned path, unowned path.
  • Place - the action of adding a tile or token to the board.
    Current terms in use: Place, place.
  • Players - general term for the participants in a game.
    Current terms in use: players, player, contestants.
  • Play - normal interactive play mode.
    Current terms in use: Play, PLAY, normal mode.
  • Rabbots - automated players, including Rusty's fluffle and other AI contestants.
    Current terms in use: Rabbots, AI players, fluffle members.
  • Remove - button label and action for taking tiles or tokens off the board when legal.
    Current terms in use: Remove, remove, tile erase, token erase, erased, erasing.
  • Reset - button label for returning the board view to its original size and position.
    Current terms in use: Reset, reset view, keyboard reset.
  • Scoreboard - the right-side panel section showing current points and totals.
    Current terms in use: Scoreboard, scoring.
  • Seats - positions or player slots in a game.
    Current terms in use: seats, player positions, slots.
  • Socket - a token position on a tile.
    Current terms in use: socket, empty socket, occupied socket, target socket.
  • Sub-territory - one of the smaller scored regions on a tile.
    Current terms in use: sub-territory, sub-tile.
  • Tile - the triangular board piece placed on the playing field.
    Current terms in use: tile, tiles, triangle, board piece.
  • Token - the marker placed on a socket to claim space, paths, and territory.
    Current terms in use: token, tokens, marker.
  • Tournament - a running series of matches or games with ongoing totals.
    Current terms in use: tournament, series of games, series of matches.
  • Tournament Score - the running score across matches in a tournament.
    Current terms in use: Tournament Score, Tournament Match Points, grand totals.
  • Turn - one player's chance to act, normally containing two actions.
    Current terms in use: turn, Turn Status, skip turn, End / Skip Turn.

Quick Start.     -PLAY  

In a hurry? Don't like to read instructions?
Not a problem. We get that, and this game is built to learn by exploring..

If you get stuck, simply refresh your browser and begin again.
We suggest three stages to learn quickly.

  1. Run in DEMO mode and just watch for a while.
    1. Select 2 - 12 Players (at the upper left): 
    2. Click DEMO (at the upper left): 
    3. Click NEXT MATCH (at the upper right: )
    4. Click NEXT MATCH again to continue a tournament of games / matches.

  2. Run in the PRACTICE mode without any opponents.
    1. Select PRACTICE (far upper left 'Players' dropdown menu)
    2. Click PLAY: 
    3. Move your tile to the gray triangle and click to place a tile there.
    4. Continue placing more and more, building outward.
      You are playing for all 12 players.
      Every two events, the tile changes to the next player's color.
    5. Click TOKEN to switch to placing tokens instead.
      Click, click, click, place them to get a feel for the result.
      Click two next to each other and see the path between them change color.
      If the color is right, clicking two will also add more in a straight line between them.
    6. Click REMOVE to switch to removing tiles or tokens instead:      

  3. Play a tournament against Kit.
    1. Select 2 players: (at the upper left.)
    2. Click PLAY: 
    3. Place your first tile as the first player.
    4. Or choose to SKIP the TURN:  
    5. Proceed with playing after that.

Enjoy!