The game's history: From the 1980's hand drawn to these computer images in 2002.


222 (16) different colored tiles, representing different types of terrain.
And then doubled in number by creating a mirrored set oriented in the opposite direction.

Players would begin the game by selecting (drawing?) the tiles and placing them
One per player per turn, until all the tiles had been placed on the board (table.)

Rule #1.) They must be placed edge to edge with others on the board.

As you can see, these would connect up in a variety of ways.

The circles on the tiles represent places where players could place tokens. And that would be the next part of the game:

Each player in turn placing their tokens or markers on the board, claiming these places.

Twenty three years later...

As the game has progressed to becoming a computer game, it's very nature has been altered.

Much of this is strangely due to accidents in coding, then deciding that the outcome was most desireable. I have considerable help from Chat GPT, and have had to take a baby steps aproach while simultaneously keeping the big picture in mind.

The game has gone from being about real terrain with a combative concept to one that is now more abstract and almost competivly constructive in its nature.

It is now a stadegy game, a bit like GO in it's nature yet, different. Settled on having 12 players at the maximum due to needing to distinguish player colors. And unlike many other games, no one is elimated during play. ...I like this, as it always seemed harsh that some would have to sit out waiting for the others to finish a game.

Time will tell if this becomes fun and challenging for folks or not.

Here are three of the earliest versions in the development process:


Test 2 - SVG version

Test 4 - Canvas version

Test 9 - Canvas version, corrected geometry and placement.

Stage two:

Initially developed as a webpage, players would have to pass the mouse around the room for others to play, or play against the built in AI bots.

The next stage of development allowed folks on different computers to play together over the internet. This led to the inclusion of a waiting room called the Green Room and amny additional features such as creating instances of games and selcting other plyers to join them.

Membership became an option and like the arcade games of the past, top members were listed and ranked.

Stage three (under development now):

The current work under development is to allow members to create thier own AI bots.

Such bots we are calling Rabbots,will be able to participae in games or teams of them pitted against each other.

At this stage, a version of Trigame will be created just for those who wish to watch games in progress as spectators.

Stage four (planned for future development):

The concept of Trigame may be extended to a 3rd dimension which may be called Tetgame.

Essentially, this could become a 3D immersive game using thetrahedrons to fill space completly. If you'd like to know more you can listen in on the development or watch the progress here: Tetgame

The rules and play would be similar so it is thought that this would come only after a player has mastered the existing 2D game.