Trigame Sound Manager

Choose a target event on the left, audition library sounds on the right, and copy the best match into the live /sounds/ set.

Editing disabled

Targets in /sounds/

Click the event text to hear the currently assigned sound. The first column shows the clip number, matching your reference list.
ClipEvent / Current SoundTarget
CORE TURN / STATE EVENTS
01
02
03
04
05
06
07
08
09
10
00
11
12
13
14
15
16
TILE PLACEMENT EVENTS
20
21
22
23
24
25
26
27
28
29
TILE ERASE EVENTS
30
31
32
33
34
TOKEN PLACEMENT EVENTS
40
41
42
43
44
45
46
47
48
49
TOKEN ERASE EVENTS
50
51
52
53
54
BOARD PROGRESSION / CAPTURE EVENTS
60
61
62
63
64
65
66
67
68
69
ENDGAME / LOCK-STATE EVENTS
70
71
72
73
74
75
76
TOOLBAR / MODE / CONTROL EVENTS
80
81
82
83
84
85
86
VIEW / NAVIGATION EVENTS
90
91
92
93
94
95
96
97
98
99
87
HOVER / TARGETING EVENTS
88
89
17
18
19
77
TURN-STATUS TEXT / MESSAGE EVENTS
00
04
06
07
21
30
40
50
08
09
15
70
16
74
23
31
41
51
33
53
42
54
34
25
26
27
28
29
NEW UI / TOURNAMENT EVENTS
53
54
55
102
103
104
105
106
107

Library in /sounds/library/

Selected target: 00
Click a library filename to preview it. Then click Assign to copy it into sounds/clip00.mp3.
Upload to /sounds/library/
Pete can add new sound files to the shared library here.
Library FileAssignDelete