The game's history: From the 1980's hand drawn to these computer images in 2002.


222 (16) different colored tiles, representing different types of terrain.
And then doubled in number by creating a mirrored set oriented in the opposite direction.

Players would begin the game by selecting (drawing?) the tiles and placing them
One per player per turn, until all the tiles had been placed on the board (table.)

Rule #1.) They must be placed edge to edge with others on the board.

As you can see, these would connect up in a variety of ways.

The circles on the tiles represent places where players could place tokens. And that would be the next part of the game:

Each player in turn placing their tokens or markers on the board, claiming these places.

          MORE:

As the game has progressed to becoming a computer game, it's very nature has been altered.

Much of this is strangely due to accidents in coding, then deciding that the outcome was most desireable. I have considerable help from Chat GPT, and have had to take a baby steps aproach while simultaneously keeping the big picture in mind.

The game has gone from being about real terrain with a combative concept to one that is now more abstract and almost competivly constructive in its nature.

It is now a stadegy game, a bit like GO in it's nature yet, different. I settled on having 12 players at the maximum due to needing to distinguish player colors. And unlike many other games, no one is elimated during play. ...I like this, as it always seemed harsh that some would have to sit out waiting for the others to finish a game.

Time will tell if this becomes fun and challenging for folks or not.

Here are various versions created along in the development process:


Test 2 - SVG version

Test 3

Test 4 - Canvas version

Test 5

Test 6

Test 7

Test 8

Test 9 - Canvas version, corrected geometry and placement.

Test 10

Test 11

Test 12

Test 13

Test 14

Test 15 - Canvas, tokens added.

Test 16

Test 17

Test 18

Test 19 - Line segments between tokens.

Test 20

Test 21

Test 22

Test 23

Test 24

Test 25 - Colors locked in by player number.

Test 26

Test 27

Test 28

Test 29

Test 30

Test 31

Test 32

Test 33 - Terrain capture.

Test 34 - Sizable and movable board.

Test 35 - Correction to make board full width of window.

Test 36

Test 37

Test 38

Test 39

Test 40

Test 41 - Scoring added.

Test 42

Test 43

Test 44

Test 45

Test 46 - 7segment font added to score.

Test 47

Test 48 - Player indicator.

Test 49

Test 50

Test 51

Test 52

Test 53

Test 54

Test 55 - Sounds added.

Test 56

Test 57

Test 58

Test 59 - Polishing looks.

Test 60 - Added Player count drop-down.

Test 61

Test 62 - Side panel made collapsable.

Test 63

Test 64

Test 65

Test 66 - New and end game features added.

Test 67

Test 68

Test 69

Test 70 - Rusty Rabbit added as an A.I. opponent.

Test 71

Test 72

Test 73

Test 74

Test 75

Test 76

Test 77

Test 78

Test 79

Test 80

Test 81

Test 82

Test 83

Test 84

Test 85

Test 86

Test 87

Test 88

Test 89

Test 90

Test 91

Test 92

Test 93

Test 94

Test 95

Test 96

Test 97

Test 98

Test 99

Test 100 - Completed UI w/ Game Record.

Test 101 Added button to link to the game's home page.