-PLAY
Sound editor
Legacy prototype (2002) - modern Canvas versions (2026)
The board, or playing field, is dark, with light guide lines showing the triangular position of the tile to be placed there.
Center gray tile.
At the center of the board is a ghosted gray tile. This marks the starting position of the game, and the first tile must be placed on it.
Shown below on the left is a typical tile.
Tiles include the following features:
Controls | Contestants ⬤ Colors ⬤ Scoreboard ⬤ Tunrn ⬤ Chat ⬤ Game Record |
The top control panel allows selection of the players, mode, action, and sizing or moving the field of play, and is above the playing field and information panel to the right.
The panel to the right of the playing field has collapsabe sections, expanded or colapsed by clicking on them



Kit
at the bottm of the list.
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To add a member of the fluffle:
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| Player # |
Token Owned Path |
Unowned Path |
Unowned Territory |
Owned Territory |
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| 1. Red | |
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| 2. Blue | |
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| 3. Yellow | |
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| 4. Orange | |
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| 5. Green | |
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| 6. Violet | |
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| 7. Red-Orange | |
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| 8. Yellow-Green | |
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| 9. Blue-Green | |
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| 10. Blue-Violet | |
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| 11. Red-Violet | |
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| 12. Yellow-Orange | |
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Ponts Awarded:
Ties divide the tournament point as follows:
¾⅔½ ⅓ ¼ ⅛. |
½ Point
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1 Point
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1½ Points
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2 Points
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2 Points
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3½ Points
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5½ Points
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7½ Points
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8 Points
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9 points
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14 Points
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22½ Points
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The Turn panel shows whose turn it is to play, along with the current action count for that turn.
Each player normally has two actions per turn. These actions may be used to place or remove tiles and tokens, according to the current mode and the rules of play.
At the top of the panel is a colored dot and player number. This shows the current player.
The circular display below it gives a quick visual reference for the players in the game and helps show whose turn is active.
To the left and right of the turn indicator are images of player and fluffle contestants.
Beneath that, the Turn Status area gives a written description of the current turn, including which action is being taken, how many actions remain, and any game message or reminder that may be helpful.
The End / Skip Turn
button may be used to end the current players turn before both actions are used.
In some versions of the game, this panel may also be used for special notices, automatic messages from Rusty Rabbit, or information about demo and multi-player modes.
The Communications - Chat panel provides a place for player messages and game notices.
Messages entered here appear in the black message window above the entry box.
For now, a typed message is shown in the color of the current player. This helps match the message to the player whose turn it is.
Messages from Rusty Rabbit, such as system notices or helper comments, appear in white.
The text field at the bottom is used to enter a message. Press Send, or press Enter, to post it.
At present, this panel is mainly a local feature for testing and for preparing future multi-player versions of the game.
In later online versions, this same area may be used for live player chat, turn announcements, invitations, and other game-related communication.
GAME RECORD
Trigame can be described in a compact symbolic form so a full game may be copied, saved, or shared as plain text.
[C] means the center tile.[A1] means the tile one row above center.[B1] means the tile one row below center.[CL1] means the tile one position left of center.[CR1] means the tile one position right of center.
0 is the center socket.1 through 6 count clockwise around the tile.[C]3
[A1]
[C]0 or [A1]5
-[C]0
[A1] : [A1]0
1. [C] : [C]0
It simply does not matter which tile is used in referencing a token.1. [C] : [C]0 2. [C]5 : [C]4 4. -[C]0 : [C]0
This notation makes it possible to copy and save a game record as text, then later replay or analyze the moves.
-PLAY
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