Help and Instructions for: TRIGAME

Quick Start ⬤  Board  ⬤  Controls ⬤  Procedure ⬤  Sounds ⬤  Vocabulary ⬤  Game Notation

The Board.

The board, or playing field, is dark, with light guide lines showing the triangular position of the tile to be placed there.

Center gray tile. At the center of the board is a ghosted gray tile. This marks the starting position of the game, and the first tile must be placed on it.

Shown below on the left is a typical tile.

Tiles include the following features:

  1. Socket, unclaimed
  2. Path, unclaimed
  3. Partial territory, unclaimed
  4. Socket claimed by a token
  5. Partial territory, claimed
  6. Socket circled to show correct token placement
  7. Path, claimed

Controls

Contestants ⬤  Colors ⬤  Scoreboard ⬤  Tunrn ⬤  Chat ⬤  Game Record

The top control panel allows selection of the players, mode, action, and sizing or moving the field of play, and is above the playing field and information panel to the right.

The panel to the right of the playing field has collapsabe sections, expanded or colapsed by clicking on them

Top Control Bar



(Select) Players

GAME MODE: Play or Demo?

GAME PIECES: Tiles or Tokens?

ACTION: Place or Remove?

Controling the View of the Board

Additional controls.

Right Information Section

To the right of the gameboard is a colapsable panel with four sections.
Clicking on the light blue headers will expand or colapse the sections.

CONTESTANTS & Players

At the start of the game, the number of players should be selected from the top control bar.

Up to 12 players may play at one time, and are shown in the player section.
Each is asigned a default name and color in order.
Names of human players can be changed at any time.
Players too can be changed at any time.

Trigame is designed with the flexability to allow both human and AI players.

Rusty Rabbit is our AI co-developer and has provided his fluffle of relatives as AI players.

Meet Rusty's fluffle of relatives:

Kit
Our baby bunny who makes almost random moves, and just loves those colorful dots!
Newb-Bble
Who is older and notices immediate sub-tile gains... sometimes.
Lop-Sided
Who prefers local clusters, but has a weak shape sense.
Burrow Scout
Who seems to notice expansion lanes better.
Hare-Brained
Who is opportunistic, tactical, but a bit inconsistent.
Warren Warden
Who starts defending and denying well compared to the previous rabbits here.
Jackrabbit
Who is a fast tactical hunter and senses strong immediate sequences.
Moon Rabbit
Who is more positional and values shape and branching.
Macuiltochtli
Who is dangerous, weird, disruptive, with a strong denial play style.
Tu’er Ye
Who is cold, maximizing, deep-searching, and plays a ruthless endgame.
Jester-Flop
Who cheats, capers, and laughs it off when caught. (Currently banned from playing.)
Old Cogspin
Who modifies the machinery, reinterprets the rules, and wins by technicality. (Also currently banned from playing.)



Changing names and players:

Players may enter their name to replace the default of just a player number.

To add a member of the fluffle:

  • Click the desired player field for the new player.
  • Click the Fluffle Member button.
  • Select member from the dropdown list.
  • Click the set button .
Warning: Rusty Rabbit has banned both Jester-Flop and Old Cogspin from their regular family tournaments for cheating. You would be wise to do the same. Jester-Flop is a magician and a joker, while Old Cogspin is a ruthless and highly intellegent hacker.

Player colors for 12 players.

Players are assigned colors in the order of entering the game to play. Tiles are initially two colors based on the players set of colors below. Colors changet to indicate who has place a token on the socket, or claimed a path between tokens or captured a partial tile or whole tile by having tokens all around it and in the center in the case of a full tile.
Player #
Token
Owned Path
Unowned
Path
Unowned
Territory
Owned
Territory
1. Red
2. Blue
3. Yellow
4. Orange
5. Green
6. Violet
7. Red-Orange
8. Yellow-Green
9. Blue-Green
10. Blue-Violet
11. Red-Violet
12. Yellow-Orange

SCOREBOARD.

Ponts Awarded:

  1. ½ point is awarded for each token placed on the board.
    The ½ point is lost again if the token is removed.

  2. One point is awarded for each segment of a captured path.

    • A player captures a straight path when their tokens mark the run and the sockets between are that player's color.
      The color of an outer adjoining socket beyond the captured run does not prevent the capture.

  3. Two points are awarded for each sub-territory captured (three are found on each tile).

  4. Five points are awarded for capturing a full territory tile.

  5. Total points: A + B + C + D = E.

  6. Tournament Match Points are awarded for wins and tie shares.

Ties divide the tournament point as follows:
  • 2-way tie = ¾
  • 3-way tie =
  • 4-way tie = ½
  • 5-way tie =
  • 6 or 7-way tie = ¼
  • 8-way tie or more = .

½ Point
1 Point
1½ Points 2 Points
2 Points 3½ Points
5½ Points 7½ Points
8 Points 9 points
14 Points 22½ Points

TURN.

The Turn panel shows whose turn it is to play, along with the current action count for that turn.

Each player normally has two actions per turn. These actions may be used to place or remove tiles and tokens, according to the current mode and the rules of play.

At the top of the panel is a colored dot and player number. This shows the current player.

The circular display below it gives a quick visual reference for the players in the game and helps show whose turn is active.

To the left and right of the turn indicator are images of player and fluffle contestants.

Beneath that, the Turn Status area gives a written description of the current turn, including which action is being taken, how many actions remain, and any game message or reminder that may be helpful.

The End / Skip Turn button may be used to end the current player’s turn before both actions are used.

In some versions of the game, this panel may also be used for special notices, automatic messages from Rusty Rabbit, or information about demo and multi-player modes.

COMMUNICATIONS - CHAT.

The Communications - Chat panel provides a place for player messages and game notices.

Messages entered here appear in the black message window above the entry box.

For now, a typed message is shown in the color of the current player. This helps match the message to the player whose turn it is.

Messages from Rusty Rabbit, such as system notices or helper comments, appear in white.

The text field at the bottom is used to enter a message. Press Send, or press Enter, to post it.

At present, this panel is mainly a local feature for testing and for preparing future multi-player versions of the game.

In later online versions, this same area may be used for live player chat, turn announcements, invitations, and other game-related communication.

GAME RECORD

Not needed in the slightest to play the game, the develpment process was aided by the creation of a system of recording and tracking events. This has helped in fine tuning the personalities of the fluffle. It was interesting enough as a feature to have been left in. At games end it can be copied to your computer's clipbard and pasted to a text file for reference or sharing or just to document your games.

Trigame can be described in a compact symbolic form so a full game may be copied, saved, or shared as plain text.

A further note on tokens:

It simply does not matter which tile is used in referencing a token.
Note the picture to the right:

The red token in the center is common to six different tiles.

Any may be used as a reference for it, and all may be said to be pointing either up or down.
Starting with the point as 1, count clockwise until you get to the red token, and that is its number when referenced by that tile.

For the green tile it would be 5, but for the purple tile it would be 3 and it would be 4 again if referring to the blue tile.

Examples


1. [C] : [C]0   
2. [C]5 : [C]4
4. -[C]0 : [C]0

This notation makes it possible to copy and save a game record as text, then later replay or analyze the moves.

Order of Play and Procedures:

A player's turn normally allows two actions .
Bonus actions may also be awarded.

Possible actions include the following:

First turn of the game (first player only):

First action of the first turn of the game: A player must do one of the following:

Second action of the first turn of the game: A player may do one of the following:

Normal play:

First action of each player's turn: A player may do any of the following:

Second action of each player's turn: A player may do any of the following:

Bonus action:
A bonus action results from capturing a tile.
...Having tokens on every socket of the tile:

Locked board:

Additional notes:

  1. After the first tile has been placed, all new tiles must be placed edge to edge with an existing tile.
  2. Trigame automatically assumes tournament play, consisting of multiple matches or games.
  3. End Tourny ends a series of matches or games, ending the tournament.

TRIGAME SOUND REFERENCE LIST - click an item to hear the sound associated with the event.

NEW UI / TOURNAMENT EVENTS

CORE TURN / STATE EVENTS

TILE PLACEMENT EVENTS

TILE ERASE EVENTS

TOKEN PLACEMENT EVENTS

TOKEN ERASE EVENTS

BOARD PROGRESSION / CAPTURE EVENTS

ENDGAME / LOCK-STATE EVENTS

TOOLBAR / MODE / CONTROL EVENTS

VIEW NAVIGATION EVENTS

HOVER TARGETING EVENTS

TURN-STATUS TEXT / MESSAGE EVENTS

Game Vocabulary.

  • Players — primary term for the player-count control and player area.
  • Play — primary term for normal interactive mode.
  • Demo — primary term for automatic demonstration mode.
  • Tile — primary term for the board piece placed on the board.
  • Token — primary term for the marker placed on the board.
  • Place — primary verb for adding a tile or token.
  • Remove — current primary button label for taking a tile or token off the board.
  • Turn — primary term for one player’s turn.
  • Action — primary term for one of the actions within a turn.
  • Scoring — primary term for the scoring panel/section.
  • Match — primary term for one completed game in the running sequence.
  • Tournament Score — primary term for the running score across matches.
  • Game Record — current primary term for the running textual log/record of play.
  • Board locked — primary term for the locked-board state.
  • Game over — primary term for the end-of-game state.
  • Socket — primary term for a token location or target point.
  • Gray start triangle — primary term for the required first-tile starting location.
  • Edge-to-edge — primary term for valid tile contact.
  • Overlaps — primary term for tile overlap behavior.
  • Path — currently used in project wording for path behavior and token propagation.
  • Subs — currently used in project wording for the smaller scored sub-areas.
  • Full tile — primary scoring/event term for a completed tile state.
  • New Game — primary button label for starting fresh.
  • End Tourny — current primary button label for ending the tournament.
  • Copy Game — primary button label for copying the game record.
  • Reset — primary button label for resetting the view.
  • Quick Start.     -PLAY  

    In a hurry? Don't like to read instructions?
    Not a problem. We get that, and this game is built to learn by exploring..

    If you get stuck, simply refresh your broser and begin again.
    We suggest three stages to learn quickly.

    1. Run in DEMO mode and just watch for a while.
      1. Click DEMO (at the upper left): 
      2. Click NEW GAME (at the upper right: )
      3. Click NEW GAME again to continue a tournament of games / matches.

    2. Run in the PRACTICE mode without any opponents.
      1. Select PRACTICE (far upper left 'Players' dropdown menu)
      2. Click PLAY: 
      3. Move your mouse to the gray suare and click to place a tile there.
      4. Continue placing more and more, building outward.
        You are playing for all 12 players.
        Every two events, the tile changes to the next player's color.
      5. Click TOKEN to switch to placing tokens instead.
        Click, click, click, place them to get a feel for the result.
        Click two next to each other an see the path between change color.
        If the right colr, clicking tow will also add more in a stragit line beween them.
      6. Click REMOVE to switch to removing tiles or tokens instead:      

    3. Play a tournament against Kit.
      1. Select 1 player: (at the upper left.)
      2. Click PLAY: 
      3. Place your first tile as the first player.
      4. Or choose to SKIP the TURN:  
      5. Proceed with playing after that.

    Enjoy!